In-Game Dates: 20th of the Rotting, 1470 - 28th of the Rotting,1470 (8 Days)
Session Dates: 01/18/19 - 03/08/19
Our heroes began their quest scattered on the shores of Dominion after being shipwrecked during their ferry-ride to Port Quinn. Only a day's ride south of their destination, the group of strangers boarded a wagon destined for Port Quinn and continued on through the Shaded Wood.
The wagon contained a ragged assortment of strange individuals: Guntir, an crotchety ancient hill-dwarf garbed in soiled rags and bandages; Heinrich, a young tiefling with deer-like antlers and a collection of journals; Shae, a standoffish and quiet human wearing the garb of the monastic order known as the Xinyi; and Morwen, a black tabaxi clad in the garb of a swashbuckler who proved quick to crack a joke. They were an odd group, but when they found themselves confronted by bandits, they showed themselves to be skilled warriors and slew the foes easily.
Arriving in Port Quinn, the individuals found that they’d each come to answer a similar posting for help, from the Merchent Council of Port Quin. They met with the Merchant Council and received a mission: discover what was digging up corpses from the cemetery across the trade road, and stop it. Upon arriving at the graveyard, the group immediately split up, each suspicious of the others. Eventually, by coincidence as much as deductive skill, they each found their way to the Tomb of the elvish prophetess, Vera Waithe.
Accidentally awaking an undead ghoul in Vera Waithe’s tomb, the four adventures were forced to prove their skill in combat again. As the undead creature was slain, the spirit of Waithe, (who's body had been stolen) spoke as it faded, no longer able to remain with its physical form missing:
A blue star, not from our skies/
Now appears before my eyes/
It's master is maker, and father, and son/
If it's teeth gain purchase, Alberon is done/
The first was found by a man/
his hair is orange, his mind expands/
He is not too far away/
but tarry too long, and to The Valley he'll stray/
The second resides in a purple maw/
I smell brimstone, and gore that's raw/
As her brood claws toward the light/
Kol Taram's dwarves will take flight/
The third I see, but do not hear/
For the eye of The Squall is near/
But at it's center, it rests in the ring/
Upon the hand of a cold, cruel king/
The fourth is lost out to sea/
None have found it, though many seek/
The fifth exists within a mind/
That whisper's lies and leads the blind/
The sixth I see in a massive tomb/
Giant boots walk by this room/
The final piece gives me unrest/
For she who speaks it, smells of death/
After finding some iron cogs, and a strange symbol carved into a nearby wall, the group skillfully tracked a wagon from the place that Vera Waithe’s body had been abducted through town, and eventually found their way to a temple of Helm. They arrived and met Dr. Twee Lightfoot, a gnomish cleric of Helm who used his ingenious clockwork tinkering and divine magic to mage miraculous, complex prosthetic limbs.
The gears Heinrich found matched the type seen in Twee’s workshop. With the temple filled with poor folk awaiting help from Twee, either to restore an arm or leg or beg help on an broken prosthetic, the group left and waited until night, to avoid hurting innocent bystanders.
The group broke into the temple in the early hours of the morning, and found a hidden ladder that led to the sewers. There, the heroes discovered a complex network of tunnels that had been converted into holding cells, bizarre torture chambers, and even a dark cathedral. Facing off against cultists belonging to the Midnight Assembly, a cult that had woven clockwork machinery and corpses together to for Assembled Souls, undead servitors and guards. Proving their hunch correct, Twee Lightfoot was serving as a leader for the Midnight Assembly. They fought and defeated him almost losing Shae in the process, and collected the bounty placed on whatever was abducting the bodies from the Merchant Council hastily.
Morwen used the money to invest in a store given to her by Rhodesia, who had formed a bond with Morwen in an earlier visit as they both had similar backgrounds smuggling and had decided to move upon discovering her husband had been slain by the Midnight Assembly, and hired the 13-year-old Ezra, a clever girl hustling people on the docks, to watch after the store.
It had been the Sandy Assortments, a general store specializing in items that had gone missing from the many ships that came into port, complete with a smuggling operation operating out of the basement, which connected to a hidden canal to the ocean. Morwen convinced the orcish captain who ran the Yellow Banner smugglers to “go easy” on the young girl. She then left a sack of gold beneath the counter with a note that said: “I believe in you! Good luck” and rejoined the rest of her traveling companions.
The reluctant friends agreed to escort a studious, long-winded wizard named Bernal Ossarius, who was obsessed with the stars. Bernal had noticed the arrival of Aurillion's star, a blue star that is only seen toward the end of an era, and he wished to find a shard of it that he had observed falling into the Devil’s Eye, an ever-churning ocean far to the south-east.
The group, when prompted for a name, Heinrich made the impulsive decision to call themselves “The Finger Gang” upon having the epiphany that every member in the group, save Shae, possessed a dismembered finger somewhere on their person.
Nervous that murdering Twee Lightfoot without significant proof of his wrongdoing may have consequences, The newly-named Finger Gang took an abandoned ship to the nearby island of Byss to acquire supplies and hire most of the crew.
Before departing from Port Quinn, Ska, a friend of Heinrich, nervously asked him to take a stolen item to Byss. Having stolen it from a monastic merchant caravan, Ska feared the monks would come after him. Since Heinrich and Ska were friends, Heinrich accepted and found himself in possession of a beautiful metallic chest with an almost imperceptible holographic pattern across it, and with no discernible cracks or openings. It was an ancient thing fused with the forgotten practice of orebinding, and only the paired attuned rod would open it.
In-Game Dates: 28th of the Rotting, 1470 - 1st of Deepwinter, 1470 (32 Days)
Session Dates: 03/15/19 - 07/26/19
The Finger Gang fought a band of pirates, and made good time to the small island of Byss, a town furthest east in the Kingdom of Serentyl. As the ship neared harbor, a group of humanoids snuck through the night towards the boat. With pale blue skin, black protruding claws, greasy hair, and bulbous black eye stalks the creatures attacked the ship and abducted their navigator, Sunthene. Morwen, who claimed the right to be captain by virtue of her experience at sea, fled the raid, and crashed the ship into a bleached coral reef.
The boat was stuck and they began to take on water. The heroes, luckily, received help from the dwarven ironside "The Crogrammash" hailing from the distant city of Stoneflow, and who towed it off the coral reef and back into the water. After they completed repairs, the Finger Gang then invited the dwarven crew aboard, and had much food and even more drink. Late that night, Morwen crashed their ship into the reef not once more, but twice, capsizing the ship, though the crew made it safely to shore.
Stuck in Byss until the next ship came through in nearly a week's time, the Finger Gang decided to meet with the local governor. Baron Parvel Dodd condescendingly explained that he would provide an ample reward for bringing a golden throne back from a buried castle at the bottom of a canyon populated by harpies.
Annoyed but needing funds to eventually purchase a new ship, the gang went on the mission, learning along the way that many in the town were going hungry. Surprised, as the townspeople largely worked as wildly successful hog ranchers. Guntir infiltrated the town hall records and learned that Dodd had embezzled approximately 12,000 gold pieces over the last three years.
Our heroes, continuing on Dodd’s quest despite the information Guntir found fought the harpies and traveled through the canyon. Realizing how dangerous the canyon might be, Heinrich and Morwen suggested leaving Bernal to wait at the edge of the canyon. In the deepest reaches, they found a strange buried Bandit’s Keep with a throne in it. Left behind books and art suggested it had been abandoned years ago, and contained a few valuable pieces of art.
After realizing they had no practical way to bring the massive throne back, the Finger Gang traveled into a desert, aptly named “The Nothing” now disoriented and lost. A lumbering creature of sprawling roots and vines chased them even deeper into the desert.
Within The Nothing, they met Ortude, a friendly orc druid who worshiped Melora and shared with the party food and drink from the oasis the druid had created. As the group slept, a mist rolled in, and the blue skinned creatures who raided the ship at sea assaulted once more. After fending them off, Ortude revealed that they were known as Croteggo (dwarven for "mist walker") and originated from the buried temple of T'Ssarra, Queen of the Mists. He feared that, alongside the surge of monsters that have recently woken up after centuries of sleep, these wicked creatures may have risen as well.
The group decided to investigate Ortude’s fears. Infiltrating a huge sandstone temple, they battled the croteggo, and faced dozens of traps. Guntir managed to secure the magical weapon "The Righteous Chain," a thick length of silver chain inscribed with celestial glyphs. It shone with a brilliant radiance and seemed to be able to take the shape of an ax, a quarter staff, or a short sword. It cut through the Croteggo as if they were water, and the Finger Gang advanced easily.
As they neared the heart of the temple, the group came face to face with their abducted navigator Sunthene. Barely able to stand, her eyes had been ruptured, and the transformation to croteggo had begun. Guntir managed to save her from further metamorphosis, though she was left blind from the experience.
The Finger Gang guided Sunthene through the temple and into a room where T’Ssarra stood drifted in a chamber of fog, the support columns carved through with holes, allowing T’Ssarra to funnel her mist into pressurized spears of vapor.
T'Ssarra was slain by Shae though, Almost impulsively, Heinrich leapt forward, and stabbed T’Ssarra’s body with a shadowy sword. For the first time, The Finger Gang saw Heinrich clearly to be a warlock. As T'Ssara fell, so too, did her temple, and the group raced to escape. Navigating the collapsing tunnels with the blind Suthene, the gang raced finding their only path to escape to slide down a well, swim through the water at the bottom and hope to find another well that they could clamber out of on the other side.
Sunthene panicked in the water, having been drowned and revived several times as part of the croteggo conversion process. Unable to take a breath, she died in Heinrich's arms despite his attempts to save her. The sensation of initiating his thunder step, and the wounded tiefling vanishing from his arms, was seared into his memory.
Morwen, Guntir, Shae, and Heinrich managed to escape just as the sandstone blocks of T’Ssarra’s temple collapsed back into the sands of The Nothing.
The group solemnly returned to Ortude's compound, where Baron Dodd and several soldiers were waiting to arrest the group. Dodd had learned of Guntir plundering the town records. A battle kicked off, but abruptly ended, when Morwen crept behind Dodd, and in a single swift stroke, murdered the tyrant.
The guards who survived were unwilling to continue to fight, having been reluctant to work for the evil Baron Dodd to begin with. Fearing The Kingdom of Serentyl would investigate the disappearance of Baron Dodd, the group decided to located the Baron's private Vessel, The Royal Sail.
Upon finding it, The Royal Sail had been freshly repaired and outfitted with an exotic weapon. Guarding the ship was a company of mercenaries known as Hibsidium's Haste. The Finger Gang donned revealing, leather outfits to disguise themselves as members of the Church of Earthly Delights, a brothel that billed itself as a religion to exempt it from taxes, and claimed to be delivering Morwen to take the Ship on an evening sail around the island while awaiting the Baron's return.
The plan went well until it was blown by Bernal, who the group had forgotten about, and who was forced to water walk to ship from a distance. A fierce battle ensued, and The Finger Gang made off with the ship. Later, after sailing towards the Sunrest Island port of Farshore, they discovered a scrying stone located in one of the ship's closet floors.
Needing supplies and more crew, a pit stop was made in Captain's Keep. A floating town formed out of a tangle of docks and ships that was a haven for pirates. The Finger Gang managed to hire a complete crew for the newly christened Cat's Claw.
The new navigator, a half orc named Shadde, informed them that Hibsidium's Haste, the mercenaries they defeated to get the Cat’s Claw, had a pristine reputation for successfully guarding or delivering the items they were hired for. Shadde cautioned that the ship would be hunted for ruining Hibsidium’s Haste’s record.
An argument over spoils between Guntir and Heinrich resulted in Heinrich casting Darkness in the middle of town. The Captain of Captain’s Keep was called to settle the dispute. Upon seeing Guntir's brand, which represented the storm god Kord, The strong pirate Captain gave the Finger Gang the option to undergo the Trials of Kord in order to forget about the chaos in the square.
Kord was The Captain Keep's only patron and passing the Trial’s would prove them worthy.
Through the jungle, and into an ancient temple. The Finger Gang passed through four elemental chambers, and learned that Kord represented more than just rain and lightning; Kord's storms influenced all things. In a culmination of the trial, a celestial guardian was summoned and the group proved their mettle. Heinrich again leapt forward with his darkened sword to deliver the final blow on an enemy that nearly slew Guntir, Morwen, and Shae.
They returned to Captain's Keep and happened upon Thistle, a firbolg who was so happy that he'd been set free by the pirates who had captured the passenger vessel he'd traveled on that he had made Captain's Keep his home. Thistle’s friendly disposition had created an unspoken rule, even within the lawless lands of Captain's Keep, that he wasn’t to be harmed or stolen.
The Finger Gang, including Thistle, departed Captain's Keep and made their way to Farshore, the western-most town of the Sunrest Islands, and a major tourist destination. On their way, Krawtic, an aarakocra scout for the Xinyi (and Shae's adopted brother of sorts) landed aboard their ship.
After catching his breath Krawtic told Shae that Hylan, one of the fiercest Xinyi fighters, had led a faction of Xinyi off and away. He then told her that the scouts had been sent to search for reliquaries in the hopes of assembling the Staff of Twisted Fates, an artifact that was fabled to have been able to “strike a star from the sky,” but that the recent schism within the order had them spread extremely thin. Shae gave the Xinyi reliquary they recovered from Port Quinn to Krawtic in a private moment, and asked him to bring it to Aera, the wise mountain elf that Shae considered a mother.
In-Game Dates: 1st of Deepwinter - 13th of Deepwinter, 1470 (13 Days)
Session Dates: 08/02/19 - 12/05/19
Tropical, the sky abuzz with colorful enchanted fliers and advertisements of the various bars, inns, shops, and attractions the sunny city had to offer flying through the air and pelting tourists.
The Weaver's Circle, a sect of sorcerer's of a unique type who owed their power's to their proximity to the Sol Tree, a massive tree over 1,500 feet tall, approached Heinrich, Guntir, Morwen, and Shae. Legend said that the tree was grown by Melora, a memorial to her lover Mystra's sacrifice sometime in the Second Age, and for this, it contained a unique connection to The Weave.
Bernal immediately departed, informing The Finger Gang that he was sick of them belittling his knowledge and abandoning him in dangerous places. He would find someone else to bring him to The Devil's Eye.
Every Stitch Sorcerer, as they were known, had been an orc or half-orc... up until Bristle, an orange-skinned tiefling with shocking white hair, had been discovered. She initiated contact with Heinrich, who impulsively asked this tiefling, the first he'd seen outside of himself, his family, or his childhood friend, on a date.
As the day passed, Heinrich received a message from the shadowy Portent, the network of individuals who, like him, had sworn a pact to Azrah, Goddess of Rot. She presented the orange tiefling as the newest target. Later on their date, high above the jungles of Farshore in a miraculous hot-air filled balloon with a simple basket attached, in a moment of desperation, Heinrich pushed Bristle out of the balloon, thunder stepping himself to the ground below, causing the balloon to explode overhead.
Chaos ensued. Heinrich saw a stunned, and then furious, Bristle alight softly on the ground, her sorcerer's powers protecting her. Suddenly, The Weave seemed to undo itself in several, localized portals, and one after another, more members of The Weaver's Circle stepped forth.
Wounded, exhausted, and confused, Heinrich tore through the jungle as a storm began to pour forth, and he eventually found his way to a church. The priest on duty offered him a space in the basement to stay the night, which Heinrich accepted.
He woke early in the morning, his brother's words echoing in his ears: "Even in the darkness, you can find light." His eyes fixed on a single burning candle lighting the otherwise dark space, which Heinrich took and returned to the chapel above. There, a priest, Father Avery, was lighting candles.
They spoke for a time, Father Avery offering spiritual advice, and reminding Heinrich that forgiveness was to be earned, not found. Heinrich examined the statues of the six deities of the Church of Law and Light, and focused in on Helm, The Vigilant God. His brother worshiped Helm fiercely, which had led them to parting ways previously, but now something about this god seemed like it might make for an appropriate way to balance the scales for the deeds Heinrich performed in The Portent.
He became aware, all at once, that he was in darkness, save his candle. Another priest entered, and expressed confusion as to who Heinrich had been speaking to; there was no Father Avery.
Heinrich crept through the streets and rejoined the crew aboard the newly painted Cat's Claw. There, a hungover Guntir confessed he had become incredibly drunk (though he did not remember that the cause was Morwen force-feeding him liquor when she became angry that Heinrich was going on a date) and lost The Righteous Chain.
The group sailed to The Heart of the Sunrest Islands to help Thistle complete the ritual for which he was bound. On the way, they learned that the ritual involved offering something upon a Shrine within The Heart of Sunrest, a small island at the center of the island nation's archipelago to keep an evil at bay every two-hundred years.
They arrived, noticing a large, unknown fleet guarding the island. The group scaled a cliff face, and infiltrated a cave. They slew a zombie beholder, and set forth across caverns, tunnels, and bizarre chambers that seemed to be displaced from time and space: a study from Everest with demons breaking through the windows, both entities and glass frozen in time and space; a strange oozing and inky river that seemed to start and end nowhere; and an altar to Aurillion, pared with a strange chamber full of vats with large, humanoids inside.
The group then came face to face with a possessed Bernal Ossarius, who had used The Righteous Chain and another magical staff to unlock The Pillar of Scales. His mind was seized by the shard of Aurillion he'd found at The Devil's Eye, and his power had grown. No longer was he a timid scholar, but an archon of radiant energy!
The battle was fierce, and when Thistle was slain, with Morwen and Heinrich close to death, the group had to flee. They exited the dungeon and escaped to sea, as dragons across Alberon stirred for the first time in nearly three centuries.
In-Game Dates: 13th of Deepwinter, 1470 - Current (roughly 30 days)
Session Dates: 12/12/19 - Current
The group returned, wounded, to Port Quinn, where they found their deeds underneath Helm's Temple had earned them a positive reputation once everything had been sorted out. For the first time, The Finger Gang felt eyes on them in a positive way, instead of suspiciously or with anger.
Heinrich invested money in The Cold Harp to build an underground space for The Finger Gang to store things, and potentially meet (if somewhat cramped.) Morwen, meanwhile, found that Morwen's Miscellaneous had done well enough that Ezra had taken over, and moved the shop to Nocturne. In a letter, she indicated that she appreciated Morwen's help but no longer needed her for the business; as a parting gift, she left Morwen a set of Glamoured studded leather armor.
The group decided to head toward Shae's homeland, and Heinrich spent the journey searching for Helm or a way to connect, his connection with Azrah now severed. He was without his abilities since awaking in the church, and desperately desired a way to help his friends.
First, the group sailed to Gulver's Bay, nearly falling into a massive whirlpool but saved by Guntir controlling a wave across the yawning chasm to coast the entire ship across. There, they resupplied for the land journey, and decided to head first to the Lorebinder Academy to seek out answers to questions Heinrich and Shae had about the prophecy.
At the Lorebinder Academy, the group met Lorebinder Boron, a massive, highly intelligent goliath who wore the blue Lorebinder robes that stretched taught, almost bursting against he heavily muscled form. They received help in doing research, and Boron acknowledged that the star posed a significant problem. He informed them he'd observed it as well, having met Bernal Ossarius prior to him traveling to Port Quinn initially. The goliath shared that the star appeared before the end of each age, roughly every 1,300 years.
The star always awoke life around the planet, but it proceeded the introduction of a new life form, and an awakening of those it had brought previously by activating the original Pillar site. He confirmed that the Pillar of Scales was one such site, and that it's awakening had brought dragons and their ilk back into the world. He reported wyverns now coasting the skies of the north above.
Boron gave the group a stone bowl, that when filled with water, can serve as a visual-sending spell. He told the group he would help where he could. Guntir spent this time attempting to gain access to the restricted sections of the library, in order to search more about how one might kill a god. The Finger Gang then departed, and headed toward Squall's End, and the monastic order known as the Xinyi, the people who raised Shae.
After tough mountain climbs, sheer cliff scaling in the midst of a blizzard, and a clifftop fight with a wyvern in near white-out conditions that nearly ended in Morwen being dropped to her death, were it not for Heinrich's quick thinking, the group pressed on. The group stumbled across the firbolg druid Laurara, who shifted her form into an earth elemental to fight the group before discovering they were friendly.
Laurara then confessed that using that ability was desperation; she was protecting the small town of Smuggler's Dug nearby, and would now not have enough magic to cast the protective illusions she'd been using to keep the town obscured from the wyverns that would come.
Feeling responsibility for these creatures return to the world of Alberon, The Finger Gang stayed, and fought the wyvern that they had escaped from previously... and it's mate. They were heroes in the town, and Laurara helped the group get to Mount Yishi across the valley... and to Squall's End, the home of Shae.
The group arrived in Squalls End, a town with unimaginable beauty, the workmanship of it's people remarkable, influenced by the nearby monks' pursuit of perfection in all it's forms. Here, currency was not used, but barter accepted. Shae introduced, hesitantly, the members of the party to her family.
Aera, the serious mountain elf mystic who served as the voice and will of the xinyi, greeted the group. She showed a deep love for Shae, but demanded perfection of her. Shae's serious attitude made much more since to the group. They then met Gambol Overbrook, Shae's adopted uncle. Jovial, with his arm's length wizard pipe ever at the ready, and a smile constantly spread across his face, the wise old halfling accepted all of Shae's "friends" as friends in their own right. He heard of their adventures, and for helping his little bird fly, gifted each of the party an invention of his:
To Morwen, a metallic box that could record and repeat a brief bit of speech; To Heinrich, he gifted a ring that could store and return force damage; and to Shae, he saved a gift he had worked on for some time: a mask of gilded feathers, resembling a red hawk; wearing it would "...allow you to see as well as any of us, Shae."
For Guntir's part, he bonded with Gambol over their shared experiences as outsiders to traditional dwarven culture, Guntir as a hill dwarf that was considered "homeless" by dwarven standards, and Gambol for spending a decade in Kol Taram, a halfling outsider who could never be taken seriously in a dwarven citadel. Gambol gave Guntir two gifts: First, a small metal cube that could expand, and produce a somewhat protected shelter, which Guntir took to calling the "Gam-Cube" and second, Gambol gave to Guntir his very first tinkerer's set and told him he wished him to continue to work with his hands.
They decided to continue on to Kol Taram, to face this dragon and prevent it from using the piece of Aurillion's star that had fallen there. To rapidly descend the mountain, the group elected to use The Iron Hawk, a "steel and leather controlled falling device" that had only once seen testing and even that, only a 50 foot drop. When asked about the pilot for the initial test, Gambol smiled and stated: "Well he's okay now, mostly!"
Guntir helped Gambol outfit the craft more appropriately, and the group rolled off the 15,000 foot tall peak of Mount Yishi, and plunged through the cloudline, and back into the blizzard beneath. They performed well as a team, sailing over most of the distance to Kol Taram; things ended poorly during the landing, and as the craft collided with columns of stone in the Bone Meadow, Guntir was ejected, striking several columns before coming to rest, apparently dead on the ground.
Due to the distance his corpse covered, it took some time for the group to find Guntir; but as the spell "feign death" ended, Guntir sprung to life, heavily wounded by largely no worse off than the 287-year-old dwarf normally was. They traveled across the Bone Meadow, rescuing the gnome Blue-Coated Bard, Nillie Wenslo, from a strange creature lurking in the sulfur brooks. They finally arrived in The Undercity, an entire city built in a massive flood drain built before the entire north became frozen.
The group met many odd figures there, from the creepy innkeeper of the haunted Gentle Repose, to members of the crime family that held the entire city in it's grasp: Clan Coldwrought. Grunvar Coldwrought asked the group to look out for his niece, Helia Coldwrought, who'd gone up the staircase to Kol Taram to try and get supplies for the Undercity, but hadn't returned. The group, destined for Kol Taram anyways, agreed to look for her. They progressed up the stairs, finding huge beasts and deadly traps, but eventually, reached Kol Taram proper, with a large obstacle in their path...
At the top of the staircase, in a large chamber once meant to be a museum but now formed into a staging area for Kienscale's army to push into The Undercity below, over a dozen soldiers stood guard. More concerning than that was a familiar face on their side: Iluktai, a half-orc rogue the party had adventured with early in their career. He welcomed them as worthy opponents, and said that he worked for Kienscale with the mutual understanding it was so that he could one day slay her. He called for the soldiers to unleash bow fire, and fled.
The group tore through the soldiers, having significantly more trouble facing the black puddings that emerged from crates, magically bound to the stones within said boxes. Heinrich threw fire at them, causing them to explode, incinerating many of the soldiers. As the group picked through the bodies, they discovered that these soldiers had mostly been conscripted citizens of Kol Taram, forced to serve Kienscale, who used access to food, medicine, and housing as strings by which to pull Kol Taram's people.
The group used the Rat Tunnels, a series of smuggling caverns dug for use by The Shadowscavs, an organization that Gambol used to belong to. The group ascended to The Ring of Silver, and found it to be on fire. The air hung heavy with smoke and ash precipitated down heavily like snow. Many buildings were broken, blanked remains, and terrible creatures tore through the sky, invisible in the smoke above. The hundreds of fires burning the builds carved into the walls of the hollow mountain filtered through the smoke gave it the appearance of a hellish dusk at all hours.
The group lied their way passed a patrol, and eventually made their way to the Dawnfather's Zigguart, a sprawling, 500 foot tall temple that spanned the outside of the Ring of Silver all the way up to The Ring of Gold above. It had been infested by Kobolds, but undaunted, the group caused a distraction and snuck in, using the various smoke vents to traverse it quickly and relatively safely.
A group of kobolds, different than the others, were gathering in a ceremonial chamber used for blessing weapons. There, kobolds covered in a purple fungus, spreading the spores as they went, defiled the place. The Finger Gang snuck past, and found a pile of abandoned belongings, and a wombat named Doug.
The group took Doug and investigated the Ring of Gold from the top of the temple, which rose up above the first level of the Ring. They saw a shocking sight: Life as normal. Wealthy dwarves shopped, or took long walks. Well-dressed couples strolled through parks. No destruction, no snowfall of ash, or burning buildings. They saw Kienscale berate the patrol they'd deceived previously, before ripping the leader in half. She then instructed the entire Ring to stop any who didn't belong.
The group retreated and went down into a room of kobolds who had activated a massive golem. The group hid, and waited for the kobolds to leave before investigating the room. They found the corpse of Doug the Wombat's owner, and clues that gave the group ideas about how to break the kobold's command of the golem.
They pursued the group to The Gibbon Society guildhall, still intact due to it's protective magic, save a huge, golem-shaped hole in the side. The group entered and attacked the kobolds, defeating them and snatching control of the golem, with it binding to Guntir. Guntir used the golem to smash a hole through the roof of the first floor and into the second.
There, they found an ancient hill dwarf, like Guntir, named Falran Hillsbane who was guarding a cursed sword, called the Nine-Lives Stealer. He offered to show them to where the resistance fighters of Kol Taram were based if they would offer him protection, a deal that the group readily accepted. On their way out, Heinrich found a black candle with a faceted face, carved with odd runes, and took it with him.
The group found The Eternal Rest, a funeral parlor serving as a hideout for the dwarves. The resistance had dwindled to seven, who worked to get non-combatants out of the city. Heinrich learned that Euriel's Watch had been helping this group smuggle people out of the city. The group traveled with Medor, the leader of the resistance, to see a tunnel the group had dug to spy on the Halls of Atonement below. The Halls were once a prison for the criminals of Kol Taram; they were now used to house the citizens, and the criminals served as guards as often as not.
There, they found a fight with soldiers of Kienscale, and a contingent of bugbears. As they took the upper hand, a massive storm giant appeared, and challenged Guntir, who's powers had vanished after Kord judged him to be cowardly. Guntir stood his ground, despite the giant throwing bolts of lightening at him, annihilating Doug the Wombat.
The group reigned victorious in a close fight, but found Medor slain. They administered rites to all the fallen, and Guntir found his power restored. They returned to the resistance and delivered news of Medors death.
Krawtic rejoined the group, and delivered news: he'd seen a massive construction project in the central staircase that appeared to be a gateway of some kind. He saw a rune etched into it that appeared to be the symbol for the Halls of Dharma, a holy place in the Xinyi Monastery. Further, he had seen messages left in the ash in the Xinyi language, and guessed that they were left by Ninth Path members.
The group used clues from the message to travel to the doors of an ancient ward. Heinrich used the Bowl of Sending to speak to Loremaster Boron about the ward's history, and learned that it belonged to an Artificer named Dinmen. The group entered, and came face to face with an ancient, bronze figure.
They carefully skirted it, noting an immense heat radiating from within. They traveled up, finding a teleport stone with unknown properties called The Archlight, and a series of repair bays and, most oddly, an underground river and dock.
What will happen next? Tune in Friday, at 8:30pm EST on Twitch to find out!
Wish you could have seen the story unfold? You can! All of our old sessions are kept safe on YouTube, and appear there the day after they are played live, at 8:30pm EST!