
Consisting of ten multi-year D&D campaigns, Adventures in Alberon is a sprawling and epic tale that explores the heroes that exist within every person.

On the continent of Dominion, which has seen peace for 200 years, a cult of corruption and decay attempted to free tAzrah, the Goddess of Rot. Betrayal amongst the Xinyi monks splits the order in two, and beasts not seen for centuries awaken.
Initially known as the Finger Gang, Xinyi monk Shae banded together with conman-turned-cleric Guntir, Hexblade warlock Heinrich, swashbuckler tabaxi Morwen to try and fight back the forces of evil. When Guntir was slain, Heinrich fell to evil influence while Morwen disappeared into the Feywild as the Mindflayer lich Ziesstriess revealed themselves and strove to break into Azrah's demiplanar prison.
Luckily, artificer Aca joined Shae soon after Guntir's death, and the pair found a gnome barbarian frozen in time named Brenna to round out their party. In the face of the revelation that Shae's uncle had aligned himself with the lich, the group further bolstered their ranks with the merchant captain Elanor and a tree-turned-human, named Oakfeld, to confront Ziesstriess in the hellscape of Kalipsos.
Aca was crushed to death, but ultimately the Fatechangers emerged victorious and defeated Shae's uncle soon after. The Xinyi rose to power once more, allying with the Lorebinders in the Skygiant city of Yorn. Serentyl expanded further into the Badlands and Gated Marshes, exercising some of the evils that plagued the land for centuries.

Ten years later, across the Emerald Expanse on the feywild-infused continent of Everest people have begun to die due to a magical illness called Wakepeter Flu. A shadowy trade organization called The Fracturing allies itself with a reputable school to pursue darker ends at the behest of the archdevil Levistus. The Astral Eclipse that has shrouded the continent for centuries begins to falter.
The Lord of Fools Hyrsam gathers together several groups of heroes, one of which consists of a disgraced rogue named Ori; a paladin named Valiss who had lost his memories; a strange and chaotic bard named Cheshire; a hagspawn bardlock bound to The Aunties Three named Billie; a satyr warlock hierophant of Cernnunos named Alina; and a geansi circle of stars druid from beneath the ground named Mynka, who quested bravely to try and stop the Fracturing.
When the Wandering Hearts broke an infernal ritual inscribed over an even more ancient pact, they weakened the Astral Eclipse further and allowed Baba Yaga to perceive Alberon once more, while also empowered the infernal ritual of Levistus causing the Wakepeter Flu across the continent. Alina sacrificed herself and joined The Wild Hunt to break Billie's connection with The Aunties. Baba Yaga's influence immediately set about a chain of events that would have substantial consequences in the future, but The Wandering Hearts set their sight on thwarting the immediate threat: Ori's father, Elornos Aieselairos.
After gaining the help of owlin sorcerer Pheobe (who had been part of a seperate party working for Hyrsam)), battling across planes to confront and defeat Elornos, the Wandering Hearts managed to preserve him instead of slaying him outright, breaking Levistus' pact and giving the man who only wanted a life worth living for his son a chance to redeem himself. The Magiocracy thrives, Cernunnos' following swells, and beneath the ground the Commune of Lost becomes the Commune of Lore.

Fifteen years later, on a sprawling landmass of misty rainforests, massive canyons, and dangerous beasts called Mythalstrean, an ancient infernal plot tightens its grip. From the basalt-laden city-state of Searwynd to the numerous metropolises carved in marble of the Anacrean Alliance, the entire region resists civilization (and darker) influences through the Spirit of Mythalstrean, a powerful force that takes tangible form to protect the continent's wild places, but it is not enough.
The Misfits are a group of childhood friends from Mistridge who left to begin their own journeys outside of their small hometown. When Serax, the heart and soul of the Misfits, suddenly passes, the friends are reunited for a funeral laced with mystery... and find that Serax's interest in the history of their home may be connected to a larger scheme!
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