A panther-black tabaxi who washed up on the western shores of Dominion, Morwen quickly found a family in the crew of The Raging Harmony, a pirate ship. In an accident, she was separated from her friends, and has wandered the coasts ever since, the lone tabaxi on the continent of Dominion.
With an addiction to pulling levers and a fondness for all things shiny, Morwen causes frequent problems but seems to overwhelm others with charm, which seems to more than compensate.
Aca joined the group two days after they had lost Guntir, their 287-year-old conman-turned-cleric. Their initial meeting was rocky, with The Gang murdering everyone Aca had spent several weeks tracking down.
He has joined the group on a provisional basis, as part of a larger effort to track down The Staff of Twisted Fates. He has continually called this choice into question, as his habits and behavior fall more and more in line with the rest of the Gang.
Heinrich began the campaign as a member of the mysterious Portent, an organization serving Azrah, the Goddess of Rot, after accepting a deal he did not understand the depth of. Adrift in a way, feeling helpless to guide his own path, the party found Heinrich in Port Quinn. As he has grown to like the other members of his group, he renounced his fealty to Azrah, and was alone, without powers, in the dangerous world of Alberon.
Recently, his selfless actions have found powerful eyes resting upon him once more, and he has found a new path in that of the celestial. He wages a war, alongside his new friends, against the very forces he once fought for.
Shae came to the party searching for The Staff of Twisted Fates, an artifact of three parts, said to be able to turn aside "a blue star falling from the skies." She has accompanied the rest of the group out of a sense of convenience thus far, her monastic training and quick temper making her slow to trust.
After bringing the group with her to the Xinyi Monastery, and with the guidance of the woman she considers a mother, Shae is beginning to see that there may be larger things at work, and has begun to work with the others more willingly. The fates have not been kind, and in recent months, Shae has lost many loved ones, as well as her adopted home.
When characters were created for this campaign, each had a reason that drove them to become an adventurer. The story was then written for the characters while tying in the people, places, and things that shaped them as individuals, and as heroes. Though many classic monsters and features of the Forgotten Realms are used, this campaign has never been played before, and is unfolding in real time.
The world of Alberon was created over more than a decade of running D&D games, with a tremendous amount of time and detail placed into making it follow the same logic as our own world. Each region has functional ecosystems with intact predator/prey cycles. Cities and towns were designed with local resources considered, and pathways and trade routes created to facilitate what couldn't be found nearby. This influenced the politics of the region, which in turn ties into the sort of people the characters meet. Everything is connected.
This campaign unfolds live, every Friday as DM Joe Treff runs a campaign for his friends. You can follow along, and even interact with the players via chat. All encounter maps are hand made or drawn, and miniatures painted to reflect the story.
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Adventures in Alberon
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