Howdy folks! In January of 2019, we began a Dungeons and Dragons campaign in rotating kitchens and living rooms, set in a world that had been built over nearly a decade. The campaign was to be character-driven, and as the first dozen sessions unfolded it became clear that we had a unique selection of personalities. Since so much work was going into the campaign anyhow, we decided to share it with others as well! We are very proud of the story we're weaving, and equally proud to bring our campaign to you live, every Friday night at 8:30pm EST on Twitch!
I feel especially lucky to get to run this campaign for some of my best friends. Miles I've known since we were tiny, Aly since high school, Matt from my first job out of college, and Tina from the job I was working at the time we began. In a very real way, I get to play Dungeons and Dragons with people from every major part of my life. I set out with the goal to run the best campaign they'd ever played in, a story worthy of taking up their Friday nights, and I'm very excited to get to share Alberon with all of you!
Alberon is in the 1470st year of the Third Age, the so-called Age of Civility. 6,000 years of written history and lore stand behind Alberon, documenting the rise and fall of empires, might wars, and epic romances.
Our current campaign takes place on the continent of Dominion, with the Kingdom of Serentyll being the dominant power, especially on the Sunward Coast. In the west, The Old City of Dungannon proudly flaunts it's independence; in the North, many look to the mysterious Xinyi for protection.
A panther-black tabaxi who washed up on the western shores of Dominion, Morwen quickly found a family in the crew of The Raging Harmony, a pirate ship. In an accident, she was separated from her friends, and has wandered the coasts ever since, the lone tabaxi on the continent of Dominion.
Slowly, she has become the glue that holds The Finger Gang together, often the lone person with compassion for the grumpy dwarf Guntir.
At 287-years-old, Guntir is the oldest member of the party. His past is full of aliases, alibis, and a series of scams and cons that span nearly 200 years. While attempting to steal from the Order of Might, Guntir was caught, and to avoid execution, conned his way into joining the order. Unable to escape, he completed his clerical training, and holds a resentful relationship with Kord.
It has been a long time since Guntir has been able to use the term friends, and through the losses the party has sustained, it is becoming clearer that Guntir, through his rough and somewhat crusty exterior, values the group a great deal.
Heinrich began the campaign as a member of the mysterious Portent, an organization serving Azrah, the Goddess of Rot, after accepting a deal he did not understand the depth of. Adrift in a way, feeling helpless to guide his own path, the party found Heinrich in Port Quinn. As he has grown to like the other members of his group, he renounced his fealty to Azrah, and was alone, without powers, in the dangerous world of Alberon.
Recently, his selfless actions have found powerful eyes resting upon him once more, and he has found a new path in that of the celestial.
Shae came to the party searching for The Staff of Twisted Fates, an artifact of three parts, said to be able to turn aside "a blue star falling from the skies." She has accompanied the rest of the group out of a sense of convenience thus far, her monastic training and quick temper making her slow to trust.
After bringing the group with her to the Xinyi Monastery, and with the guidance of the woman she considers a mother, Shae is beginning to see that there may be larger things at work, and has begun to work with the others more willingly.